Avast ye, green sailor, and hunker your breetches as we set sail upon the seas of independent development. This week’s sidebar comes to you all the way from Vienna, Austria, a country that is in fact landlocked, rendering sea-faring impossible. However, that is one of its least interesting aspects, for this week I present to you an interview with Martin Pichlmair of indie team Broken Rules, who hail from this fair European city. You may have heard of them for their much-praised WiiWare (and one-time Humble Bundle) title And Yet It Moves. Right now, they’re working on a fascinating game based on flight, named Chasing Aurora. Read on to find out more!
Sunday, September 30, 2012
Sunday, September 23, 2012
Australia. Land of kangaroos, dingoes, babies, and… videogames? The country has been garnering an ever-increasing reputation in recent years for its growing videogame development industry. So much so, in fact, that at this year’s PAX Prime event in Seattle, it was announced that a third PAX event shall be installing itself in the land down under. One of the companies sure to benefit from the reduced air miles are Blue Manchu, headed by Jonathan Chey. Jon is likely best known for his work on some of the biggest names in the industry:BioShock, Thief, and the huge cult favorite System Shock. It is safe to say that the man and his team have some serious credentials when it comes to designing game experiences. Their current project is Card Hunter, a boardgame/role-playing hybrid that turned more than a few heads while on display at the Indie Megabooth during PAX Prime.
Sunday, September 16, 2012
Wow! It’s been a crazy week, huh? What’s that? Oh, worry not, enthusiast, for I have your weekly Q&A session firmly primed and prepared for mainline deliverance unto thy veins. Thine veins? Hmm, not sure. Anyhow, this week I spent a select few cuts of my time with Corey Rollins, everyone’s favorite Community Manager at Klei Entertainment. Klei recently launched the excellent Mark of the Ninja for Xbox 360, and, wow, has it ever received rave reviews. Hmm? Umm, it has frequently received them, yeah. It’s currently at a Metacritic rating of something obscene that may or may not surpass 90. I know, right? Read on!
Sunday, September 9, 2012
Season’s greetings, and welcome to this week’s Sunday Sidebar. Today’s guests are Young Horses, the people behind the hilarious Octodad, and its sibling-in-gestation: Dadliest Catch. They’re a group of ex-students from DePaul University in Chicago, and a great bunch of folks while they’re at it. While these interviews usually take place with a solitary member of staff, Young Horses teamed up together to tackle my lines of investigation as an eight-pronged attack force. There’s a tentacle joke in there somewhere. Be sure to add it in the comments!
Sunday, September 2, 2012
Today marks the final day of PAX Prime all the way over in Seattle, WA. If you’re there, and you haven’t already checked it out, make a beeline this afternoon straight for the all-new Indie Megabooth. In the run up to the event, I made a quick stop with Brendon Chung of Blendo Games this week. Just like all the great teams working there this weekend, he was knee-deep in last-minute PAX preparation, but I still managed to get some information on his upcoming game, Quadrilateral Cowboy. Read on to find out more!