un amour numérique

Games, movies, music, etc

Wednesday, January 12, 2022

Comparing launch months of my first game and my first album

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( Nerve Damage is now available on basically every music platform in common use. I've embedded Spotify below, but you can pretty much fi...
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Tuesday, May 16, 2017

20170516 Game-y systems added

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Tonight we added a few methods to implement game features in the scene. This gives the player a goal to aim at, but doesn't yet explicit...
Tuesday, May 2, 2017

20170502 Inertia!

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Inertia, what a beautiful thing. Updated Reset script to also reset object inertia! A funny bug this created was that if you reset an obje...
Tuesday, April 25, 2017

20170425 Reset QOL

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Tonight we decided to implement a Reset functionality that enables smoother puzzle solving, as well as improving other feature testing witho...
Thursday, April 13, 2017

20170413 Playtesting

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Tonight we did a rush-job on some objects for testing, and then brought in two friends who had not yet seen the prototype, and invited them ...
Tuesday, April 11, 2017

20170411 Checklist stomping

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Tonight, we continued the momentum, and added a number of QOL improvements for testing and experimentation. We fixed a physics bug that, a...
Thursday, April 6, 2017

20170406 Bug fixes, recalibration, and design whiteboarding

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Tonight we got a lot done. It was good to have an evening of few distractions. We worked pretty solidly from 7pm until 10pm fixing bugs, rec...
Tuesday, April 4, 2017

20170404 Unexpected first playtest

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Tonight we accidentally stumbled into our first playtest! We were testing hand capture, and added a few spheres to allow for small-scale jug...
Thursday, March 30, 2017

20170330 Short session, good outcome

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We only had a single development session this week, but it went very well. This past weekend, the office we use for work, Indies Workshop ...
Thursday, March 23, 2017

20170323 Prototype progress

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Tonight's session was probably our strongest so far. We've really found our rhythm when it comes to approaching and solving problems...
Tuesday, March 21, 2017

20170321 First day back after pause

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Tonight was our first evening back in action since the month-long break for a few work commitments. As expected, our previously-compiled l...
Thursday, February 16, 2017

20170216 VR brainstorming

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Tonight, we revised the games and experiences we had previously examined, and created a rough set of guidelines laying out what works, what ...
Thursday, February 9, 2017

20170209 VR porting experiment

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Tonight we tried porting a friend's Unity first-person project to VR - not the whole thing, just testing a scene. Ran into a litany of...
Tuesday, February 7, 2017

20170207 Vive Camera experiment

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The chaperone effect is pretty neat if you like Glowing Edges in Photoshop. I do. Tonight, we ran some experiments related to the HTC...
Thursday, February 2, 2017

20170202 VR testing

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Audioshield is a lot of fun. Tonight we completed our testing that we had begun on Tuesday. Our conclusions remain mostly the same, w...
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Christopher
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