Say what you want about gameplay, but FFXIII is beautiful to behold |
A rejected copy of Final Fantasy XIII has laid ignored for months beside me, and so last week I decided to give it a chance. Upon release, Square Enix’s latest iteration of the Final Fantasy franchise was much maligned, among other things, for its linearity. Depending on who you’d believe, the game has what amounts to a glorified tutorial section that lasts between fifteen and twenty-five hours, after which point the real game begins in earnest. Challenge accepted.
It was unnecessary to have to wait three hours to learn upgrades. |
The art direction is, as ever, spectacular. |
I don't much care for Lightning or Snow, to be honest. |
Ideally, I plan to clock the necessary hours within the next two weeks. The task ahead is nothing short of daunting. I have no interest in wasting my time on a game that won’t pay the necessary dividends, but by all accounts FFXIII should be worth the struggle. Here goes nothing.
I would say that around 10 hours in the thoroughly on rails portion ends and the game; while not breaking from that oppressive linearity, at least gives you some freedom to fail.
ReplyDeleteWhile there is a very specific point after which you can take on some ancillary objectives, I can't say that's really the turning point. Around the 20 hour mark, I realised I was enjoying myself on some level and genuinely wanted to continue on. That aforementioned point where the game opens up is an improvement on what comes before - but if you aren't won over by that point then that change alone isn't going to convince you.
I think a peculiar sort of Stockholm syndrome set in somewhere along the line. That point in an abusive relationship where you become attached to the partner who's knocking you around. Final Fantasy XIII became an abusive relationship for me, and despite this I enjoyed it - possibly through familiarity alone, but I'd like to think I came to really love it in the end.
I think Stockholm Syndrome is an apt description for how a lot of people react to games, particularly RPGs and MMOs. When you sink that much time into something, you have to legitimise it somehow.
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