Fruit! Slicing! It can only be Fruit Ninja Kinect! |
The Summer of Arcade’s latest iteration reeks of marketing push more so than any of the other titles to date. Since its release, Microsoft’s motion-capturing Kinect hardware has sorely suffered from a dearth of quality games to entice and encourage a strong user base. This seemed to be acknowledged and even forcibly remedied at E3, when Microsoft nigh-on dedicated their entire conference to extolling the virtues of Kinect whilst demonstrating a plethora of titles that would be making use of it in the near future. So really it comes as no surprise that one of the Summer of Arcade entries would favour the new control scheme. The trouble is that is doesn’t do it well.
Immediately upon loading it up, Fruit Ninja Kinect is a disappointment. Eschewing the now commonplace approach to Kinect games, the menu system attempts to employ slicing actions in order to navigate, rather than the hover-to-confirm system that works perfectly well elsewhere. The upshot is that I had no idea what I was selecting when I moved my hands. Eventually I ended up in a game, after it almost made me quit four times. This sort of unwelcome disorientation does not encourage me to purchase.
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To summarise, I’m not sold on Fruit Ninja Kinect at all. Of the four titles, it is the least enticing entry of the lot, even less so than From Dust, which at least functions as intended. FNK feels as if it has been rushed to release, and never playtested once during development. It’s safe to miss this one. Download it on your smartphone, and you may find it a pleasant distraction during your morning commute. On the Xbox, I can’t imagine you wanting to play it over anything else you might already have.
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