Wednesday, February 23, 2011

Games consumerism: How many is too much?

I googled 'pile of games'. I reaped what I sowed.

So, I’ve been ruminating on this point for a few days, and I figure that this is as good a place from which to launch forth as any other. As you may be able to tell from the myriad posts on this site, I do not buy a lot of games. Most certainly, I do not buy a lot of new releases. In part, this is due to the simple fact that, until recently, I could not afford to splash out £50-odd on a new title. Except for the big boys. A quick look over at my games shelf quickly tells me that the last new release I picked up was Halo: Reach. If anything, a perfect case in point. A great title that received much hype in the run-up to its release, I found a few friends who were willing to co-op the campaign with me, and I was ready to go. Fast forward to a fortnight later, and it was stowed away where it hasn’t been touched since. It got me to thinking, who is buying all these new games, and how often?

Monday, February 21, 2011

Why I bought a DSi one month before the release of the 3DS

DSi still sounds like a Vauxhall Corsa sports model to me.
So, I am now pretty pumped/stoked/high on hype for PAX East. I still don’t totally believe that I’m ever actually going to end up at it, despite having purchased everything necessary. Something will get in the way. I know it. Nothing that I get excited about ever works out, and it’s painful because, as each day passes, I become more and more excited about the idea of the whole thing. Guess we’ll see what happens, eh? I would love to be proved wrong. But what does this have to do with buying a DSi? Do you know nothing of product cycles? I was getting to that.

Sunday, February 13, 2011

My favourite meme on the Citadel

Just hangin' out.

The final part of Mass Effect 2, the ‘Suicide Mission’, was one of the most edge-of-your-seat gaming experiences I have had in a long time. Making decisions that directly affected your teammates’ chances of survival, alongside watching them die, made for an exhilarating final chapter to what has been a very enjoyable game. I can plainly understand why this received so many Game of the Year commendations.