Wednesday, June 22, 2011

The Nostalgia Buck: Is Gaming going the way of Hollywood?

Child of Eden has all of the colours, all of the sounds, all of the time.

Last week, not one, not two, but three separate hotly-anticipated sequels to three relatively antiquated titles saw release: the testosterone-laden shooter Duke Nukem Forever (Duke Nukem 3D, 1996), the synaesthesia-influenced Child of Eden (Rez, 2001), and gothic fairytale-retold Alice: Madness Returns (American McGee’s Alice, 2000). All three of these originals share a common trait of having been considered singular at their time of release and yet have made for a combined wait of thirty-six years to finally escape into the market. But was it worth the wait? And is this a sign of a wider, darker trend in games development?

Monday, June 13, 2011

E3 Round-up, Duke Nukem Forever, Silent Hill 2


Duke Nukem 4eva, baybee.

Another year, another post-E3 week, with only a mere 358 days until the next event. Get marking your calendars, people who attend E3. Disclaimer: I wasn’t at E3, though it has long been an ambition of mine to attend it. Ideally, that would be in a professional capacity, though. Anyway, I thought I’d touch on the announcements that piqued my interest most throughout the event.

Wednesday, June 8, 2011

E3 2011: Impressions of the Nintendo Conference

Reggie Fils-Aimé working his Force Lightning pose.
In many ways the most highly-anticipated of the Big Three this year, everyone was perched and poised, ready to witness the unveiling of the first console to be a member of the next generation. Running at just around half the length of Microsoft’s media extravaganza, Nintendo of America CEO Reggie Fils-Aimé came armed and serious, confident in an outcome that wowed us all.

Tuesday, June 7, 2011

E3 2011: Impressions of the Microsoft Conference


You can't see how much I love Don Mattrick because he's so small here.

Well, I’m a day late but guaranteed to be not a single dollar short. I managed to catch the Microsoft E3 2011 Press Conference last night after work and I have to say I’m still not quite sure what I thought of it. They definitely know what a Kinect is, of that much I’m sure.

Sunday, June 5, 2011

Unbearable Entertainment: The Survival Horror Genre

The wretched and foreboding beginning to Silent Hill 2.

From big-budget franchises such as the Resident Evil and Silent Hill series, to lesser-known titles such as Overblood and Illbleed, the Survival Horror genre is one of the most remarkable areas of the gaming world. I say this because I feel that it marks itself out from much of the rest of gaming based on its founding principle – It is not fun to play. You do not ‘win’ a survival horror game in the traditional sense. You make it out alive, barely.