Tonight, we revised the games and experiences we had previously examined, and created a rough set of guidelines laying out what works, what doesn't, what's feasible for a small team. This covered art direction, animation, art, mechanics - essentially we're trying to find a recipe for what to make, based on our limitations.
Scheduling is in flux for the next few weeks, as a number of large video game conventions and conferences are looming, so we likely won't get back into things until the end of March.
However it's good to be pausing at a stage where we have a bunch of options for what to do when we're ready.
Post a Comment