Sunday, December 18, 2011
Sunday Sidebar: Meet Ska Studios
Since posting last week’s invitation for content, I have learned two things: 1) Some people would actually enjoy hearing me talk about Magic The Gathering, and 2) People did not like the 2011 Video Game Awards on Spike TV. I wish I could be saying that I found some novel way to unite these two into a powerful, Voltron-esque article, but rather, I took inspiration from the latter issue foremost. It pertains to an issue that has bothered me for some time, with regards to the video game industry. Disclaimer: I am not about to lament everything in the VGAs.
What was most apparent to me about the VGAs is that the music and movie industries have one powerful thing that the gaming industry does not. Something so lacking, and of which it is in such need, that the VGAs endeavored to transplant this missing organ from movies and music. It is a simple thing, but rather awkwardly also something for which most games players probably do not care much, but if our industry is ever to be taken as seriously as its two bigger brothers, we’re going to need it. Ladies and gentlemen, may I present to you: The Mainstream Celebrity.
Sunday, December 11, 2011
Sunday Sidebar: Welcome
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| Silent Hill 2's James Sunderland stares into the depths of a Sunday, and it stares right back. |
Sundays, and weekends in particular, have always been an Internet bête noire of mine. For anyone as accustomed as I am to surfing the web for nigh-on 16 hours per day, the weekend tends to recoil into a chasm of content, a crevasse of creativity, an absence of articles. On weekends, sometimes it can be hard to find something good to read is what I’m trying to say. What’s worse is that this negative space occurs right on the few days that I have more than enough time on my hands to indulge any and all of my interests.
Wednesday, December 7, 2011
All quiet on the blog front, but why?
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| If I had Post-It notes, and a fishing rod, and VGW was a boat, this would make more sense. |
Tuesday, October 11, 2011
This Week I Have Mostly Been Playing: Magic the Gathering: Duels of the Planeswalkers
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| The handy little beams of light help to show you what's going on throughout each phase. |
In case you hadn't already noticed, Xbox Live have started advertising low-price XBLA items on the Spotlight section of the Dashboard. I'm not sure if this phenomenon is UK-only, but I failed to pick up on it whilst I was in the US, and just happened to notice it last Saturday evening, whilst casually perusing the Xbox with little to do. I missed out on an incredible deal as part of their Friday-only offer, which was Torchlight at 400pts, but settled with a 33% reduction on MtG:DotP and was happy, although much to my chagrin they further reduced this from 800 to this week's 400 banana bucks. That's a price at which you'd be mad to miss it.
Friday, September 30, 2011
Review: Crimson Alliance (XBLA)
Saturday, September 24, 2011
Star Wars: The Old Republic Gets A Release Date
Friday, September 23, 2011
You beta believe it: Diablo III
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| And then the Witchdoctor, he told me what to do, he said "Summon arcane death!" |
I took some time today to watch footage of the beta test for Blizzard's highly anticipated sequel, Diablo III. The most interesting part of the video, unless you happen to be mad-keen on watching lots of running and gold collecting, was examining how each of the five different character classes play, and of course, as an aside to that, how quickly you can find yourself drawn to one in particular.
Thursday, September 15, 2011
Suffering Through Final Fantasy XIII: Part III
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| This scene looks blooming marvellous. Pity I never made it that far. |
My occasion to further experiment with Final Fantasy XIII has come to a close, and to be honest, I'm more than ready to draw the curtain on it. As much as I would have loved to have made it through the requisite 25-hour-long tutorial that opens up the game, in the end I found myself lacking the time and, perhaps most importantly, the willpower to make it through to the slightly less linear second half.
Monday, September 12, 2011
Leedmees (XBLA)
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| Leed on mee, when you're not strong, etc. |
Quick Review: Techno Kitten Adventure (XBLA/iOS)
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| Techno Kitten Adventures will surprise your senses. |
I heard about this game from the folks over at Super Happy Funtime Show podcast. Available through the Xbox Live Indie Games community, and also the App Store, Techno Kitten Adventure is a veritable epileptic fit of good fun.
Tuesday, September 6, 2011
Just completed: Deus Ex: Human Revolution (X360)
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| Adam Jensen: Hater of lightbulb fanatics. |
There are a chosen few titles - such as Half Life, Legend of Zelda, or World of Warcraft - which come to secure a place in gaming's collective consciousness, but when Ion Storm's Deus Ex came out in 2000, it quickly scaled the ranks to become not only an instant hall-of-famer but to be regarded by many, including PC Gamer magazine, as 'The Greatest PC Game of All Time'. High praise indeed, if fruitless, for although the sequel, Invisible War, was still considered to be a decent effort, it failed to captivate players to the same degree as its forefather. All of this goes some way to explaining why I had completely missed the PR regarding Eidos Montréal's prequel, Human Revolution. What a mistake I had made, and boy am I glad it was rectified.
Wednesday, August 24, 2011
League of Legends lets me down, Dance Central 2 still looks good
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| The is the first screen you'll see on the battlefield in LoL. |
My Age of Empires Online ambitions were swiftly and permanently curtailed this weekend upon discovering that the version of Windows XP to which I had access was pre-Service Pack 3 and so ineligible for an install. Not one to be put off, I moved immediately onto something else Windows-only: League of Legends.
Friday, August 19, 2011
Suffering Through Final Fantasy XIII: Part II
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| Lightning whips through foes like... an electrical storm. |
I've managed to clock in seven hours now, and at this point, it feels as if the game is starting to open up a little more. I'm still tracking that same linear pathway as before, but at last the combat engine looks to finally be waking up a little.
Tuesday, August 16, 2011
Suffering Through FFXIII (X360)
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| Say what you want about gameplay, but FFXIII is beautiful to behold |
A rejected copy of Final Fantasy XIII has laid ignored for months beside me, and so last week I decided to give it a chance. Upon release, Square Enix’s latest iteration of the Final Fantasy franchise was much maligned, among other things, for its linearity. Depending on who you’d believe, the game has what amounts to a glorified tutorial section that lasts between fifteen and twenty-five hours, after which point the real game begins in earnest. Challenge accepted.
Thursday, August 11, 2011
Xbox Summer of Arcade: Fruit Ninja Kinect, Renegade Ops
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