Tuesday, January 17, 2017

20170117 VR prototype #2 - Rowboat

Tonight we started our second set of locomotion prototypes. We started by creating a simple wooden boat in the middle of open water in a Unity scene, with a few trees scattered around to behave as way-points.

Prototype #2 involved implementing a rowing-machine method of method, akin to what you might find in a gym. The system was 'reach forward, pull triggers and pull back towards chest, release triggers' to calculate movement. It took a little longer than we might have liked, but it worked alright after a few hours of tinkering.

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