Tuesday, January 24, 2017

20170124 - VR prototype #4 - Point-based movement

Rough example of this movement system

This prototype was a simple concept that proved challenging due to initially not understanding how SteamVR tracks Y movement on the headset, but we got there in the end.

This experiment was based on a series of cells on a grid, allowing the player to point to a cell and move there. Sort of like being the king piece on a chess board - eight cells surround your cell, and you may choose which one to move to.

Tonight's progress got us to 4-way movement (North, South, East, West).

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